WVS Flows make it easy to automate your game production and real-time 3D workflows.

Whether you want to kick off a build to playtest, or generate a turntable render, deploy a server build update, or notify stakeholders that a new build is now ready for review…there’s a Flow for that.

Automation Triggers

Kickoff Flows based on events.

Execute different Flows, like generating a test build or kicking off a render, based on different events - like a code checkin or an asset export or, on a specified schedule.

Day One Automation

Automagically build your project in the cloud.

WVS provides automated builds in the cloud out-of-the-box, allowing your team to spend more time on creativity. Simply select the build type you want (for example, UE5 PC client build, or Unity iOS build) and easily trigger it based on events. Simultaneously test, build, and share your game projects across different devices and platforms.

You don’t have to set up or provision any hardware, nor write any build scripts. WVS automatically configures and spins up the right machine (including OS and software versions) to execute your builds. (Other solutions in the market - Jenkins scripts, GitHub actions don’t provide this).

Multi Platform

Standardize deployments across platforms.

Simplify your setup with one standard deployment workflow. WVS provides preconfigured deployments to multiple platforms and target devices including iOS, Android, PC/Mac, Zip, AWS S3, Quest, Vive, Steam, and more. Customize your configuration for special cases, such as deploying your server build to a specific cloud account.

Any engine, any content creation tools

WVS supports Unreal (UE4.27+, UE5.x,) Unity (XYZ) and Godot out of the box… and it is easily configurable to support new or custom engines. Flows can be configured to automate export/import operations from Blender, Maya, and other applications and your preferred game-engine.

Matrix builds and deployments

Accelerate feedback iteration by automatically deploying updates to stakeholders for review. Save time and costs with matrix workflows that simultaneously build, test and deploy across multiple targets including: PC, mobile, WebGL, VR, AR, Pixelstreaming, Metaverse platforms and cloud.

Machines for every project

WVS provides hosted runners for every major OS and game-engine configuration, so that you don’t have to. WVS orchestrates running directly on a VM or inside a container. And if you prefer, use your own VMs, in the cloud or on-prem, with self-hosted runners.

wvs cloud automation flows for unity and unreal engine
Customizable

Different Flow types for all stages of production

WVS provides preconfigured and customizable flows accelerating each phase of your project, from first concept to final ship. Avoid the pains of delaying builds till later in the production cycle. Easily set up your project with flows available to everyone on the team from day one.

Team Optimized

Flows for everyone on the team

Flows are designed to be accessible and used by everyone on the project, whether you are an artist, a designer, a project manager, or an engineer. Non technical team members can easily trigger flows, such as a new animation test render or a gameplay test gym build,  with no-code or engineering support. Technical team members can configure flows and easily make them available to other team members to run. External stakeholders can simply be invited to your project and get access and notified when builds are ready for review.

Sub Bullet 1

A central work space allows employees, contractors, and clients to access projects from one secure place.

Sub Bullet 2

A game-engine-optimized CI/CD pipeline orchestrates your development process, from early sketch to playable game.

Sub Bullet 3

A comprehensive build dashboard allows secure deployment to Unity, Unreal, Steam, Oculus, TestFlight, WebGL, and Cloud.

Sub Bullet 4

Creator profiles and public project sharing help interactive creators get discovered and attract resources.

Automation Made Easy

Flows out-of-the-box

WVS has a Flow Registry containing a growing list of pre-built flows that you can add and use in your project with little to no engineering. This is the current list of Flows developed and supported by Wevr. New Flows are added to the Registry frequently. Moreover, the Community can also contribute flows to the Registry for everyone to use.

FLOW NAME
ATTRUBUTE
build_godot_android          
Build for Godot projects targeting Android.
build_godot_windows          
Build for Godot projects targeting Windows.
build_ue_game_linux          
Basic Build for Unreal Engine projects targeting Linux.
build_ue_game_quest        
Basic Game Build for Unreal Engine projects targeting the Oculus Quest.
build_ue_game_ship_windows
Shipping Game Build for Unreal Engine projects targeting Windows.
build_ue_game_test_windows      
Test Game Build for Unreal Engine projects targeting Windows.
build_ue_game_windows        
Development Game Build for Unreal Engine projects targeting Windows.
build_unity_android          
Android build for Unity
build_unity_ios
iOS Build for Unity
build_unity_webgl            
WebGL Build for Unity
build_unity_windows          
Windows build for Unity
deploy_oculus                
Deploy a build to a channel in your Oculus developer account.
deploy_s3                    
Deploy an artifact to an S3 bucket of the user's choice
deploy_testflight_ios        
iOS deployment to TestFlight
page_album                  
Creates pages album from set of images
page_album_sxs              
Creates side by side pages album from 2 sets of images
render_ue_mrq_still          
Unreal render stills from Movie Render Queue object
report_git_inspector        
Output a pages report with git statistics on this project.
report_git_stats            
Output a pages report with git statistics on this project.
Archive_zip
Zip a set of input artifacts into a single output artifact.
Power Users

Community powered custom Flows

You can also create your own custom flows for use with any of your projects. Start with an existing template, customizing one of the existing Flows in the Registry or develop your own from scratch. And you can contribute your flows to the registry to share with the Community.

Sub Bullet 1

A central work space allows employees, contractors, and clients to access projects from one secure place.

Sub Bullet 2

A game-engine-optimized CI/CD pipeline orchestrates your development process, from early sketch to playable game.

Sub Bullet 3

A comprehensive build dashboard allows secure deployment to Unity, Unreal, Steam, Oculus, TestFlight, WebGL, and Cloud.

Sub Bullet 4

Creator profiles and public project sharing help interactive creators get discovered and attract resources.

WVS Flow JSON file that configures custom flows
Studio Workflows

Next-gen RT3D development is available now

Set up your own virtual studio with the industry best practices from day 1. Start tapping the power of Flows today.